Projects

Roblox Pentesting
Rhythm Game Autoplayer

Dangerously Unsecured RemoteEvent

My first experience with penetration testing involved identifying a critical vulnerability in a Roblox experience with over 10 million visits.

The issue stemmed from an unsecured RemoteEvent, which would allow attackers to pass a player’s body part as argument. Doing so led to irreversible data loss for all players in the server.

Tech Used: SynapseX, DarkDex

Outcome: Reported findings to developer, collaborated on securing back-end.

Reward: $200

Physical Rhythm Game Autoplayer

This project involved building an automated player for rhythm games, specifically for Vertical Scrolling Rhythm Games (VSRGs), using hardware and software integration. I utilized solenoids connected to a Raspberry Pi to physically hit the notes on my keyboard.

The system was programmed using Python, where I created a script to read the screen in real-time and trigger the solenoids at the correct moments based on the note receptors. This allowed the script to physically "play" the game, with a mechanical response to on-screen note inputs.

Tech Used: Raspberry Pi, Python, Solenoids

Outcome: Successfully built a functional autoplayer capable of setting inhumanly accurate scores in rhythm games on a physical keyboard.

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Lua

Pentester

"The only day you're going to fail, is the day you accept defeat."

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About Me

Hey, I'm Lua! Cybersecurity Major, Freelance Pentester, Semi-Pro Karter, GeoGuessr Enthusiast, Fursuiter and Cosplayer!

I basically love breaking things (ethically) and finding vulnerabilities in systems.

You can often find me participating in hackathons and htb/ctf events as well!

Happy hacking!